ONGOING THESIS STUDIO

UX RESEARCH

UX DESIGN

PROTOTYPING

Connecting those in St. Louis who need aid post weather disaster with those willing to give help in the form of time.

Connecting those in St. Louis who need aid post weather disaster with those willing to give help in the form of time.

Connecting those in St. Louis who need aid post weather disaster with those willing to give help in the form of time.

Role

UX Researcher

Product Designer

Speculative Design Lead

Timeline

Aug 2025 - Present

Team

Ashley Xiang

Jillian Jackson

Tejas Garg

Skills

Field Research

UX Strategy

UX Architecture

Prototyping

Overview

This case study documents an ongoing, multi-semester project designing a digital solution for weather disasters in St. Louis. It covers our process from volunteer research, behavioral archetyping, usability testing four divergent interaction prototypes, and more. At the end of next spring, we will have a shipped a working, interactive solution.

INITIAL TOPIC RESEARCH

Core Topic

How can we design solutions, strategies, tools, devices, interfaces, and more that allow people to prepare, respond, adapt, and thrive in increasingly extreme weather in St. Louis and across the globe?

What is the timeline?

The studio project spans two years, the entire duration of the program. Each semester in our thesis studio explores these topics and steps.

  1. Discovery + Scope

    Mapping the post-disaster space through field volunteering, institutional tool audits, and early interaction surveys to define our target challenge.

  2. Research + Testing

    Conducting mixed-methods research, defining the "motivated bystander" archetype/persona, and usability tested four divergent prototypes.

  3. Launch + Speculate

    Building and shipping the platform for real-world deployment while expanding the thesis into speculative ideas.

  4. Design + Build

    Establishing dual-state information architecture, creating the design system, and building a functional MVP for feedback.

  1. Discovery + Finding Scope

    Mapping the post-disaster space through field volunteering, institutional tool audits, and early interaction surveys to define our target challenge.

  2. Research + Testing

    Conducting mixed-methods research, defining the "motivated bystander" archetype/persona, and usability tested four divergent prototypes.

  3. Design + Build

    Establishing dual-state information architecture, creating the design system, and building a functional MVP for feedback.

  4. Launch + Speculate

    Building and shipping the platform for real-world deployment while expanding the thesis into speculative ideas.

Discovery + Finding Scope

ActionSTL logged 17,602 resident relief requests, but 62% went completely unclaimed.

In-Person Volunteering

In the fall, people were still in need from the May tornado earlier in the year. We participated in a food drive to help out but also observe what were main themes in aid distribution.

  • Hundreds of people were still in need even months after disaster

  • Canned goods lagged while fresh food moved instantly

  • Non-material needs went unmet.

ACTION STL IS AN ACTIVE NONPROFIT IN ST. LOUIS

Institutional Bottlenecks

Investigated platforms like the Citizensโ€™ Service Bureau, FEMA portals, and mPING. Found existing channels are fragmented, slow, text-heavy, and built for top-down intake rather than fast, community-level coordination.

LOOKING INTO EXISTING PLATFORMS WHERE PEOPLE CAN REQUEST AID

Micro-Interaction Experimentation

Deployed an open digital survey testing how users complete various input formats without required answers. Participants could choose which questions to answer and which to skip. Text heavy fields and open camera prompts had high drop-off rates, highlighting the need for low-cognitive-load inputs.

SURVEY AND AI PROTOTYPING TO TEST MICRO-INTERACTIONS

Research + Testing

After our broad initial discovery, we performed more research specific to aid distribution and support post disaster, volunteering, and affected people's stories.

Mixed Methods Scoped Research

60% of people gain information from word of mouth.

77% are motivated to volunteer after seeing damage firsthand.

Archetypes Over Static Personas

Targeted the Motivated Bystanderโ€”individuals eager to contribute who lack high-commitment physical resources.

The Motivated Bystander

The Motivated Bystander

Rapid Prototyping

Targeting the Motivated Bystander who are individuals eager to contribute who lack high-commitment physical resources.

  • Claude

  • Figma Make

  • Figma

ONBOARDING, TAP TO INPUT VOLUNTEER CAPACITY

STATUS FOR CHANGING CAPACITY

FOCUSED TASK EXPLORATION & CHOICE

TASK DISCOVERY

Usability Testing

TESTED WITH FIVE COMMUNITY MEMBERS

100% of people liked binary choices and simple designs.

People are drawn to seeing the big picture and content all at once.

Design + Build

This semester we are refining our project statement and have a goal of build a working digital app by the end of 12 weeks for testing and further speculation.

We are also working on

  • User Journey

  • Information Architecture

  • Feature Matrix + Prioritization

Because people document and go to their community first...

We are building a debris, logging crowdsourcing app for motivated bystanders in order to amplify local volunteering and aid efforts.

Design Goals
  • Joy

  • Play

  • Connecting Community

  • Leveraging Data

  • Simple Microinteractions

Reflection

Next Steps

  • Plan out specific app content and layout

  • Research building and technical constraints

  • Ship and pilot in Spring 2027

  • Expand into speculative thesis directions

Takeaways

  • Moving from macro paralysis to actionable scope

  • Embracing productive divergence before convergence

  • Navigating multi-stakeholder research friction

My Team & Graduate School Experience